Nicholas Ware's T&T Webpage
Current and Future Projects
Future Conference Presentation
- "Algorithmic Arbitration: Social Rules Enforcement Made Digital"
- Popular and American Culture Association in the South Regional Conference
- New Orleans, LA (October 2011)
- More Coming Soon!
Dissertation: "The Physidigital: Cultural Contexts of Physical Game Translation into Digital Environments
- Digital games are often informed by traditional, physical games, and often directly translated. Examples of this are board games such as Settlers of Catan or Scrabble, card games such as Spades or Magic: The Gathering, physics games such as Jenga or Hungry Hungry Hippos, or role-playing games such as Dungeons and Dragons. As technologies advance and digital devices become the most common medium for these games, players and designers must realign their understanding of rules, sociality, gameplay, object orientation, and psychological affordance in order to play the same game in different contexts. This project aims to uncover both phenomenological and anecdotal similarities and differences between two versions of the same game on different sides of the digital divide.
- Sample Research Questions
- How do players learn the same game differently in physical digital contexts?
- How does social rules enforcement and gameplay understanding transform in digital environments?
- How do designers realign their thinking about games when translating them for digital versions?
- How do product and consumption relationships change with the introduction of collectible digital objects in games such as Magic: The Gathering?
- What is the essential goal of the game Scrabble, and what do the ways that it is played both in physical and digital environments tell us about different habits of gameplay?
This page was created by Nicholas Ware
, © 2011, All rights reserved.