Project 4

| Part 1 | Introduction | Narrative Structure | Character and Identity | User Interaction | Conclusion | References | Personal Site |


References

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Mateas, M. (2001). A preliminary poetics for interactive drama and games. Digital Creativity, 12(3), 140-152.

Mateas, M. & Stern, A. (2000). Towards integrating plot and character for interactive drama. In Working notes of the Social Intelligent Agents: The Human in the Loop Symposium. AAAI Fall Symposium Series. Menlo Park, CA: AAAI Press.

Murray, J. (2002). Agency. In R. Packer & K. Jordan (Eds.), Multimedia (pp. 380-397). New York, NY: W. W. Norton & Company.

Prensky, M. (2001). Fun, play, and games. What makes games engaging? In Digital game-based learning (pp. 106-144). St. Paul, MN: Paragon House.

Ryan, M. L. (2009). From narrative games to playable stories: Toward a poetics of interactive narrative. StoryWorlds: A journal of narrative studies, 1, 43-59.

Schwartz, S. (1969). The idea of the hero. The English Journal, 58(1), 82-86.

Seif El-Nasr, M. (2004) An interactive narrative architecture based on filmmaking theory. International Journal on Intelligent Games and Simulation, 3(1), 1-8.

Smith, S. & Bates, J. (1989). Towards a theory of narrative for interactive fiction. Carnegie Mellon University Research Showcase Papers. Retrieved from http://repository.cmu.edu/cgi/viewcontent.cgi?article=2878&context=compsci

Stroud, S. R. (2001). Technology and mythic narrative: The Matrix as technological hero-quest. Western Journal of Communication, 65(4), 416-441.