| Part 1 | Introduction | Narrative Structure | Character and Identity | User Interaction | Conclusion | References | Personal Site |
Developing an interactive story is a difficult task. The author must balance the use of their own artistic vision with providing the user with the agency to interact and, consequently, the ability to shape the story. For my own story, I decided to take a text-based approach. This decision was largely based upon my lack of familiarity with digital tools and being afraid of making the creation of the story more complex than it needed to be. Through my research, however, I came across several sources that discuss ways to implement cinematic techniques into interactive stories. Since my story only uses text, I was largely unable to implement these techniques as I would have liked. I could describe flashbacks, repetition, cut scenes, and close-ups, all of which Smith and Bates (1989) identify as techniques to use in interactive fiction, but I think it would've been more effective and powerful for the reader to not only visualize what I described, but see their actions come to life on the screen.